#ifndef  _LOADSAVEGAME_H
#define _LOADSAVEGAME_H
#include<string>
#include <iostream>
#include <fstream>
#include"SaveGame.h"

class LoadSaveGame
{
private:
	string _treePath;
	string _objecPath;
	string _inforPath;
	SaveGameInfor _data;	
	void LoadInfor();
	void LoadObject();
public:
	LoadSaveGame(string objectPath, string inforPath);
	void Load();
	SaveGameInfor GetInfor();

};
#endif // ! _LOADSAVEGAME_H
